Archetype Origins: Medic

This is another Gamma World origin designed around a character archetype rather than a mutation.  You can see the other origins in this series here.

The Medic origin is a bigger departure from standard Gamma World origins, but I think that was necessary in order to properly represent the archetype.  Rather than providing an at-will attack, the origin offers an at-will power to provide temporary hit points.  I think this approach is okay because a character will have basic attacks, their second origin’s attack power, and omega tech, they should still have a good variety of attack options during any encounter.

In my early drafts, all three powers were healing-related but I ended up changing the expert power to an attack for the final version.  While the three healing powers should work fine, I struggled to come up with a good way to differentiate the expert healing power from First Aid.  If you’d prefer the origin to focus only on healing, then I think just offering an extra use of First Aid in place of the expert power should work fine.

You can download the Medic origin here.

Medic

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About Scott Boehmer

A game enthusiast and software engineer living near Seattle.

Trackbacks/Pingbacks

  1. 2010 in Review « Glimm's Workshop - 5 January 2011

    [...] Origins:  Not Just For Mutants An idea for non-mutant origins for Gamma World along with a survivor origin as an example.  This post ended up kicking off a series of these origins that also includes a gearhead and medic. [...]

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