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Hacking AGE – Talents

With my hack of the Dragon Age RPG, most of the changes that I’m making are related to character advancement. In the AGE system a big part of how character’s advance is the talent system. In Dragon Age, talents fill the same design space as feats in d20 system games. Each talent gives characters new […]

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AGE Dice Probabilities

Because I’ve been spending a lot of time thinking about hacking the AGE system, I decided to dig into the probabilities involved in its dice mechanic. The AGE system uses a roll of 3d6 + ability versus a target number in order to determine whether actions are successful. Rolling 3d6 gives a distribution of results that is […]

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Hacking AGE – Tiers

In the Character Advancement section of last week’s post on hacking the Dragon Age RPG, I mentioned the idea of having a second axis of character advancement in addition to using levels. This axis consists of 5 tiers: starting character*, hero, champion, legend, and myth. Advancing from one tier to the next is tied to […]

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Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our […]

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Gnomish Birthday Prize Giveaway

It’s nearly November, which means that my birthday is just a few weeks away. Just like last year, I’m planning to do a weekly prize giveaway to people who either follow @glimmsworkshop on Twitter or like the Glimm’s Workshop page on Facebook. The prizes will be pdfs from DriveThruRPG for different games. A prize will be awarded to […]

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Hacking Dragon Age

Over the past couple weeks, I’ve been messing around with some ideas for hacking the AGE system used by the Dragon Age RPG. The system has a lot of things that I like, but I don’t like some of its mechanics. Stunts are my favorite part of the system because they provide a good mechanic […]

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