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Star Wars & Sword of Terra

Ships of the Rebel Alliance

It’s been a few months since I posted Sword of Terra stats for Imperial Star Destroyers and TIEs, and I’ve finally finished up a batch of ships from the Rebel Alliance. MC80 Star Cruiser When Mon Calamari joined the Rebel Alliance, they provided the rebellion with its largest and most capable capital ships. These MC80 […]

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Gen Con: The Games

Last weekend I attended Gen Con for the first time and it was amazing. I’ll probably have to write a couple posts to capture all of my thoughts on the trip, so this one is going to focus on games I looked at, learned about, played, or bought at the con. D&D Next Most of the […]

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Star Wars & Sword of Terra

The Imperial Navy

A few months ago, I brainstormed a bit about using my Sword of Terra mechanics for naval battles in the Star Wars universe. I shared some general ideas and intended to quickly follow-up with actual statistics for ships, but then got busy with other things. Luckily, I’ve found some time in the past week to do some […]

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Star Wars & Sword of Terra

Star Wars and Sword of Terra

One of the inspirations for Sword of Terra has been the starship battles in Star Wars. Towards that end, I’ve recently been thinking about how ships from the Star Wars universe would be represented using Sword of Terra’s mechanics. In order to be able to represent ships from Star Wars, there are several technologies that […]

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World of Sanctuary

Games I Want to Run

Like most game masters, I have a backlog of games that I’d love to have time to run. I’m not sure if I will actually manage to get around to all of them, but I should get a chance to run one once my current Dungeons & Dragons game wraps up (likely in a few months). […]

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Choose Your Fate

One of the mechanics I like a lot from the Star Wars Saga Edition game is the destiny mechanics.  The Saga Edition rules allow for a player and GM to agree on a destiny for a character and then the character can use Destiny Points to help in achieving its destiny.  A Destiny Point can […]

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