Tag Archives: BattleTech
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BattleTech’s Dark Age

One of the great things about BattleTech is the way that its setting is handled. The game’s published setting started with the 3rd Succession War era where the five great powers of the Inner Sphere were fighting a low-level war consisting of border raids for food, supplies, and water. Then as new books have been […]

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Gamerati Game Day

Last weekend I attended the Gamerati Game Day in Tacoma. It was an all-day gathering of gamers from the Seattle, Tacoma, and Olympia areas hosted by Ed Healy of Gamerati. For scheduling, the day was divided into 3 time slots with a choice of games in each that included miniatures war games, board games, card […]

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battletech_300

Game of the Month: BattleTech

My gaming group played BattleTech for November’s game-of-the-month. BattleTech is a game of armored combat in the 31st century that is currently published by Catalyst Game Labs. Unlike the previous two games-of-the-month, this wasn’t the first time that I’d played BattleTech. I’ve owned various versions of the game since getting the box for the 3rd edition when […]

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Fluffy Crunch

I’ve been reading a lot of BattleTech books recently, and it struck me that there is a huge difference in how recent Dungeons & Dragons and BattleTech books present their rules and mechanics despite both being very rules-heavy, combat-focused games. One of the most noticeable difference is in the balance between the amount of story and rules material in […]

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Core Mechanics

Core Mechanics: Rounds, Turns, and Phases

Most role-playing games that I’ve played use a similar structure for taking turns in combat. At the beginning of a fight, each character makes an initiative roll to determine what order they act in. Then each character takes turns with a character completing most of their actions on their turn then sitting idle as other characters […]

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World of Sanctuary

Games I Want to Run

Like most game masters, I have a backlog of games that I’d love to have time to run. I’m not sure if I will actually manage to get around to all of them, but I should get a chance to run one once my current Dungeons & Dragons game wraps up (likely in a few months). […]

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