AGE: Stunts & Saving Throws Don’t Mix

One of my favorite parts of the AGE system used in the Dragon Age RPG is the stunt system. When making an ability check in AGE, you roll 3d6 to get your result. If you succeed and at least 2 of the 3 dice show the same value, then you generate stunt points that can … Continue reading AGE: Stunts & Saving Throws Don’t Mix

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Gnomish Birthday Celebration: Mini-Setting Contest

The past two years, I've celebrated my birthday by giving away gaming pdfs to people who follow Glimm's Workshop on either twitter or Facebook. This year, I'm going to do something a little different. I'm interested in seeing what ideas you can come up with for minimal settings following the Ten Truths template. At the … Continue reading Gnomish Birthday Celebration: Mini-Setting Contest

Rock, Paper, Scissors, and Fighting Styles

Rock, paper, scissors is a simple game, but it can provide inspiration for more involved game mechanics. The first interesting concept is that each possible move is equal to the others. No matter whether you choose rock, paper, or scissors, you have the same odds of winning assuming that your opponent picks randomly. Second, the … Continue reading Rock, Paper, Scissors, and Fighting Styles