I've been meaning to collect all of my Gamma World pdfs into a single compilation for a while (it was in my list of goals for 2012 after all). I've finally managed to get the compilation pdf put together, so here it is for all your Gamma World needs: Also, I'd be interested in adding a … Continue reading Glimm’s Gamma World Compilation
Game of the Month: Gamma World
A giant two-headed spider, an anti-matter spewing treeman, a living gargoyle, and a robotic replica of Abraham Lincoln bravely ventured through the ruins of Sea-at-Ell to recover stolen medicine from a band of Caws. Along the way, they faced fishmen and their vicious flying fish minions near Pike Palace and fought off giant crabs as they crossed … Continue reading Game of the Month: Gamma World
Archetype Origins: Wanderer
This is another Gamma World origin designed around a character archetype rather than a mutation. You can see the other origins in the series here. The last archetype in my original list of 8 is the wanderer, which I originally summed up as someone who had "seen the world and learned more than most." … Continue reading Archetype Origins: Wanderer
Origin and Theme Templates
A few people have asked what I've used to create the pdfs for the dungeon delver theme and the origins that I've written for Gamma World. I've just been using Microsoft Word, but I've put some effort into getting the document styles to resemble the books published for their respective games. While Word definitely isn't the best program … Continue reading Origin and Theme Templates
Archetype Origins: Scientist
This is another Gamma World origin designed around a character archetype rather than a mutation. You can see the other origins in the series here. When I first proposed my list of planned archetype origins and published the Survivor origin, Adam Minnie was inspired by the idea and started work on a Scientist origin. The … Continue reading Archetype Origins: Scientist
Archetype Origins: Road Warrior
This is another Gamma World origin designed around a character archetype rather than a mutation. You can see the other origins in the series here. Lots of mutants stumble upon an old, beat-up piece of junk in the wasteland and decide that they’re the best driver that Gamma Terra has ever seen. In your case, … Continue reading Archetype Origins: Road Warrior
Vocations and Archetype Origins
The vocations in Legion of Gold fill a similar story niche to the archetype origins that I have been writing for Gamma World, but they do so using different mechanics. The next time I run a Gamma World game, I’m planning to combine the two systems by allowing players to choose both an archetype origin … Continue reading Vocations and Archetype Origins