An Alternative Stunt Mechanic

Earlier this week, I had an idea for an alternative to the stunt mechanic in the AGE system that I'm interested in trying out at some point. For those of you who aren't familiar with the AGE system, stunts are that system's analog to critical hits and they are one of my favorite parts of … Continue reading An Alternative Stunt Mechanic

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Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our … Continue reading Kaiju vs Mecha

Rock, Paper, Scissors, and Fighting Styles

Rock, paper, scissors is a simple game, but it can provide inspiration for more involved game mechanics. The first interesting concept is that each possible move is equal to the others. No matter whether you choose rock, paper, or scissors, you have the same odds of winning assuming that your opponent picks randomly. Second, the … Continue reading Rock, Paper, Scissors, and Fighting Styles