Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our … Continue reading Kaiju vs Mecha

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Sharing Hit Points

The other day, a couple of friends were discussing how frustrating it was to end up with an unconscious character during a game. Once that happens, you usually end up sitting on the sidelines until another member of the party manages to find time to spend an action or two to get you back in … Continue reading Sharing Hit Points

Rock, Paper, Scissors, and Fighting Styles

Rock, paper, scissors is a simple game, but it can provide inspiration for more involved game mechanics. The first interesting concept is that each possible move is equal to the others. No matter whether you choose rock, paper, or scissors, you have the same odds of winning assuming that your opponent picks randomly. Second, the … Continue reading Rock, Paper, Scissors, and Fighting Styles