Hacking AGE – Tiers

In the Character Advancement section of last week's post on hacking the Dragon Age RPG, I mentioned the idea of having a second axis of character advancement in addition to using levels. This axis consists of 5 tiers: starting character*, hero, champion, legend, and myth. Advancing from one tier to the next is tied to … Continue reading Hacking AGE – Tiers


Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our … Continue reading Kaiju vs Mecha