Because I've been spending a lot of time thinking about hacking the AGE system, I decided to dig into the probabilities involved in its dice mechanic. The AGE system uses a roll of 3d6 + ability versus a target number in order to determine whether actions are successful. Rolling 3d6 gives a distribution of results that is … Continue reading AGE Dice Probabilities
In the Character Advancement section of last week's post on hacking the Dragon Age RPG, I mentioned the idea of having a second axis of character advancement in addition to using levels. This axis consists of 5 tiers: starting character*, hero, champion, legend, and myth. Advancing from one tier to the next is tied to … Continue reading Hacking AGE – Tiers
In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our … Continue reading Kaiju vs Mecha
It's nearly November, which means that my birthday is just a few weeks away. Just like last year, I'm planning to do a weekly prize giveaway to people who either follow @glimmsworkshop on Twitter or like the Glimm's Workshop page on Facebook. The prizes will be pdfs from DriveThruRPG for different games. A prize will be awarded to … Continue reading Gnomish Birthday Prize Giveaway
Over the past couple weeks, I've been messing around with some ideas for hacking the AGE system used by the Dragon Age RPG. The system has a lot of things that I like, but I don't like some of its mechanics. Stunts are my favorite part of the system because they provide a good mechanic … Continue reading Hacking Dragon Age
I've finished painting my Super Dungeon Explore kobolds. With these guys done, I'm working on painting the treasure chests and then the minibosses so that I can run a 2 hero game with fully painted miniatures. Hopefully it won't take me more than a week or so to get to that point. If you missed … Continue reading Kobolds!
I've been meaning to collect all of my Gamma World pdfs into a single compilation for a while (it was in my list of goals for 2012 after all). I've finally managed to get the compilation pdf put together, so here it is for all your Gamma World needs: Also, I'd be interested in adding a … Continue reading Glimm’s Gamma World Compilation