Earlier this week, I had an idea for an alternative to the stunt mechanic in the AGE system that I'm interested in trying out at some point. For those of you who aren't familiar with the AGE system, stunts are that system's analog to critical hits and they are one of my favorite parts of … Continue reading An Alternative Stunt Mechanic
I've posted an update for my Age of Terror pdf that hacks the Dragon Age RPG to run a campaign based on Diablo. There are a few changes from the previous version: Black Knight, Dark Counselor, Pit Lord, and Succubus monster entries have been added. The campaign sections after the Skeleton King have been filled … Continue reading Age of Terror Update
If you're a regular reader, then you should know that I'm a fan of Green Ronin's AGE system that was introduced in the Dragon Age RPG. A while ago, Green Ronin announced that they would be releasing a version of the AGE system that wasn't tied to the Dragon Age IP. I've never been particularly … Continue reading Fantasy AGE Arrives!
I've been thinking about spellcasting in my hack of the Dragon Age RPG for a while. One thing that I'd like to include is differentiation between different types of spellcasters rather than having a single mage class. In particular, I want to represent different types of spellcasters from D&D in AGE so that there is … Continue reading Spellcasting Traditions in AGE
One of my favorite parts of the AGE system used in the Dragon Age RPG is the stunt system. When making an ability check in AGE, you roll 3d6 to get your result. If you succeed and at least 2 of the 3 dice show the same value, then you generate stunt points that can … Continue reading AGE: Stunts & Saving Throws Don’t Mix
Dragon Age RPG Set 3 introduced statistics for dragons in AGE, but the dragons of Thedas are more bestial than the dragons of Dungeons & Dragons. If you want to use dragons similar to those in D&D while running an AGE game, you can use the High Dragon as a baseline. In order for the … Continue reading Chromatic Dragons in AGE
During Gen Con, I discussed the Dragon Age RPG a bit with my brother and Scott Rehm (The Angry DM). I had mentioned how I liked the stunt mechanics, but both of them had reasons why they didn't like the stunt mechanics in AGE. They felt that the random post-action declaration nature of stunts made … Continue reading Stunts & Tactics